Artist: Izzy. This site is unaffiliated. Primer Tap for UUU (or UUR), untap for U (or R), activate Quicksilver Elemental for U, net one blue mana, repeat for infinite mana. I know it's tough to mulligan down to five, or even four, but you have to remember that there's really only one spell you need to cast, Mairsil, so mana and a tutor are more important that anything else. I s T h i s W o l f e EDH. You. Pitching cards usually isn't a big deal and you can stack the next few cards of your deck with whatever you need. This deck is Commander / EDH legal. Ideally though, you can kick it and give yourself indestructible Metalcrtaft (to survive Nevinyrral's Disk and Boompile activations) in case you are relying on Argent Sphinx for your blink engine. Shroud is perfectly fine in this deck since you're never actually "targeting" Mairsil, only your opponents are. Ideally, you'll have 4-5 mana sources (mostly blue) between lands and rocks, a lower CMC tutor like Entomb, Gamble, or Demonic Tutor, and maybe some card draw if you're lucky. AEtherling/Argent Sphinx: You cage one up and then activate its blink ability before moving to end step. Also nice to cage in addition to Aetherling in case someone responds to an Aetherling blink, you can activate the Sphinx in response to that. Knacksaw Clique/Gilded Lotus (or Prismatic Geoscope or Coveted Jewel): This combo requires you to also have Quicksilver Elemental caged to get the infinite activations. Feeds | Copied to clipboard. report. Galecaster Colossus: One of the most effective forms of removal in the deck and you can activate it even with summoning sickness. Eat to Extinction: Solid removal with a Surveil effect. The only thing it doesn't hit is Planeswalkers (and lands) but that's what Boompile is for. It irritates them and they kill you faster. Basalt Monolith: Colored mana is way more useful and since you can cage Gilded Lotus, Prismatic Geoscope, and/or Coveted Jewel the CMC and downsides don't matter which makes them strictly better than Basalt Monolith in this deck. Copied to clipboard. Each time Mairsil reenters the battlefield you'll get to cage up another artifact or creature from your hand or graveyard. It’s a great infinite mana sink but if you’ve got infinite mana you’ve probably already won the game. So if you target Mairsil with Quicksilver Elemental's ability, he will gain another instance of all of the activated abilities he has caged. Turn your planeswalkers' attention to someone else unless you want me to start flipping coins. This deck plays a lot of defense until it finds its wincons. It's all about generating cage targets. 10 comments. Other people can view your private deck by using this url, Seems there are no cards in the Acquireboard. Three potential blue sources is also nothing to sneeze at. I used to run Conjurer's Closet but took it out because I was always blowing it up and that wasn't worth it for its casting cost. It also costs 4 to activate and you have to have creatures in hand. Costs less to cast than Conjurer's Closet and is indestructible so you won't lose it as easily. Mairsil, the Pretender? Copy that Coffers and go nuts with mana. He's gonna be a strong target for counterspells after your group plays against him a few times. UBR (Grixis). EDH Recommendations and strategy content for Magic: the Gathering Commander Card Number: 41. Thassa, Deep-Dwelling: A free blink if you'd like to save mana on your turn. Instead, threaten them with violence. Ponder, Preordain, and Taigam's Scheming are just a little bit of extra card draw. Cinderhaze Wretch's first ability could be useful if, say, you have Anger in hand and no way to dump him into the graveyard. I've had significant success with them too, namely: Empress Galina, Mischievous Poltergeist (for blocking), and Rimewind Cryomancer. Worst-case hands that I would keep would be one with 3-4 lands, a bounce ability (Riptide Laboratory, Sensei's Divining Top) and something like Mischievous Poltergeist or Darksteel Myr. 2. Also a decent way to untap. War's Toll, Propaganda, and Frozen Aether: I used to run all three of these but they just served to get me killed. Oona, Queen of the Fae: A win condition in this deck that I discussed earlier, but she's also useful even without infinite mana. That makes this a dead card except in very specific situations where someone responds to your blink with a kill spell and you could respond with this ability.
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