While Eurogamer argued Sonic Heroes was not difficult,[8] Game Revolution described it as hard to a fault, exclaiming they "[died] all the time. Sonic Heroes is a 2003 3D platform game developed by Sonic Team USA and published by Sega as part of the Sonic the Hedgehog series. By the end of 2004, it had been branded as part of the Player's Choice line on the GameCube, the Greatest Hits line on the PS2, and the Platinum Hits line on the Xbox. Iizuka said he did not consider the Chaotix in Sonic Heroes the same team from Knuckles' Chaotix, claiming to have created new characters using the same designs from 1995. There are two types of special stages: Bonus Challenge and Emerald Challenge. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. The game was the first multi-platform Sonic game, produced for the GameCube, PlayStation 2, Xbox, and Windows platforms. Amy's team, for example, is designed for beginners, while Shadow's is aimed at more experienced players. [3], Naka believed that Sonic Heroes, a Sonic-themed McDonald's Happy Meal toy line, and the anime series Sonic X would expose the franchise to a new generation of potential gamers. [10] Iizuka did not want to make a sequel to Sonic Adventure 2 (2001), as he worried it would only appeal to Sonic fans. It is unused for Glowing Mushrooms. Iizuka and Naka decided against including console-exclusive content so players could have the same experience regardless of console. [2][31] Reviewers called the casino level, Bingo Highway, a highlight. [2], Sonic Heroes was a major commercial success. They praised the game's focus on fast gameplay and noted its similarities to the series' original 2D entries, a choice that some considered an improvement from the Sonic Adventure games. Sega released Sonic Heroes in Japan in December 2003 and worldwide in early 2004. [34] The PlayStation 2 version received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association,[35] indicating sales of at least 600,000 copies in the United Kingdom. Other songs were performed by Ted Poley, Tony Harnell, Kay Hanley, and Gunnar Nelson. By October 2004, the game had sold over one million copies in Europe. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. [4] Although GameSpot thought the graphics were not much of an improvement from previous games—comparing them to "a glorified Dreamcast game"—they still praised its steady frame rate, art design, and vibrant colors. [3] The game marks the debut of E-123 Omega in the Sonic series. [43] In 2017 series retrospective, USgamer ranked Sonic Heroes among the franchise's bottom half of games. [31] GameSpot said although the camera worked well most of the time, coordination between camera position and character movement caused problems, such that pushing forward may not move the character in the same direction the camera is facing. [13], Sonic Heroes was the first multi-platform Sonic game: it was developed for the GameCube, PlayStation 2 (PS2), and Xbox. [6] Each also represents a different difficulty. Over 40 Sonic the Hedgehog fonts used in the games' logos, menus, title cards, cutscenes, HUD, and other texts. Despite mixed reviews, the game was commercially successful, with 3.41 million copies sold by 2007. [10] Iizuka said the development period of Sonic Heroes was the most stressful of his career because of deadlines and Sega management. [5] Although they called the music laughable and not an improvement from previous games, IGN thought the rest of the sound was high quality, and praised its "perfectly implemented" sound effects running in Dolby Pro Logic II. [42] In 2008, after working on a few more games, the division was merged with Sonic Team in Japan. They also praised the realistic shading and lighting effects. [19] The GameCube version was released in North America on January 6, 2004, followed by the Xbox and PS2 versions on January 27. The Last Story reveals the plot was orchestrated by Metal Sonic, Eggman's top enforcer and a robotic copy of Sonic, in an effort to destroy his namesake. [9] Sonic Team found challenges in working with the Xbox and PS2, platforms with which they had little experience. [7] 1UP found the concept was more repetitive than innovative. If players collect all seven Emeralds and clear each story, an additional Last Story is unlocked. It is unused for Glowing Mushrooms too. In Sonic Heroes, they have the speed, power and flight symbols on the ring with wings. [32][33], The aesthetics and sound were generally well received. [2][7][31] GameSpot found Sonic Heroes the closest Sonic Team ever got to recreating the classic 2D Sonic gameplay in 3D. [36] According to Sega's financial reports, Sonic Heroes sold 1.42 million units from its release to March 2004 (850,000 in the U.S., 420,000 in Europe, and 150,000 in Japan),[37] 1.57 million units from March 2004 to March 2005,[38] and 420,000 units in the U.S. from March 2006 to March 2007,[39] for total sales of at least 3.41 million. [31] Eurogamer considered the gameplay original but "boring and obvious" and thought that the controls were clunky and unorthodox. [8], Teams contain three character types: Speed (such as Sonic), Flight (such as Tails), and Power (such as Knuckles), which the player toggles between. [5] However, IGN also thought it was not as ambitious as expected and did not change the overall experience. The Yellow light. [46] The Seaside Hill level reappears in the 20th anniversary game Sonic Generations for PS3, Xbox 360, and Windows,[47] while the Nintendo 3DS version includes the special stages[48] and the Egg Emperor boss fight. [4] Challenges in the multiplayer mode include kart racing and collecting as many rings as possible. Buy 'Sonic Heroes Logo' by Joader as a Essential T-Shirt. The blue box below the screen for subtitles was made for the E3 release. Bonus Challenges are optional and award the player with extra lives. Near final character cutscene renders by Vision Scape. Sonic is usually seen in an emblem performing a pose. [14] The content in all versions is the same, but the PS2 version runs at 30 frames per second (FPS) in contrast to the other versions running at 60 FPS.
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